
Grokvil Alpha
A downloadable game
Due to disagreements within our team, development has been permanently stopped. I (Ztry8) have started working independently on a similar game. Feel free to follow along - I will be sharing real progress in January
The king is dead, the empire has fallen.
Release date: mid-2026
Since March 2025, We've been crafting this world solo — engine and all from scratch! Your opinion and feedback are incredibly important. Follow the progress, lore, and development secrets here!
Grokvil is a retro cRPG with a fully open world, featuring:
A Living World:
- 3,280,000 square meters of playable area
- 2,400 additional quests beyond the main storyline
- 800 unique NPCs, each with their own story and role to play
Retro:
- Classic-style 3D engine: A fully polygonal world with dynamic lighting, using 2D sprites instead of 3D models, as in the legendary Daggerfall
- Authentic palette of only 20 colors on screen (echoing the 16-color limits of 1987 GPUs)
- Game resolution 256x256 (as in 1987 computers: Macintosh II, IBM PC, Amiga 500)
Dynamics:
- Live NPCs with unique daily schedules, such as work, relaxing in a tavern, etc.
- The dynamic change of day and night affecting the world
- Join one of four factions fighting for power in the country, or forge your own path!
| Updated | 27 days ago |
| Status | Canceled |
| Authors | AslanD, VladM23 |
| Genre | Role Playing |
| Made with | Aseprite, Rust |
| Tags | 3D, Atmospheric, Exploration, Fantasy, First-Person, Hack and Slash, Open World, Retro, Turn-Based Combat |
| Average session | A few hours |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
| Links | TikTok, Homepage, Blog |
Development log
- Our devlog is moving!84 days ago
- Our website is now live!90 days ago
- Devlog #3Sep 07, 2025
- Devlog #2Aug 26, 2025
- First Devlog & ALPHA announcement!Aug 14, 2025


